The scope of this document is to outline all information needed to visually design a building for Space Cooperative Manufacturing Lab for use on all of our documents / explanations.

Site Information

  • Size of lot: 0.5 acres
  • topography: largely flat
  • access to at least one of the following
  • roads capable of handling cargo trucks
  • rail loading/offloading
  • barge loading/offloading

Occupancy and Zoning Information

  • Average number of people:
  • Working: 150
  • Visiting: 45
  • Students: 20

Permitted uses:

  • Heavy manufacturing
  • Chemical storage
  • Education
  • Tourism

List of desired activities to take place in the building, list of requirements that may impact on design:

  • Computer labs inside of the classroom/auditorium
  • Small routers/3d printers inside the classroom/auditorium with a makerspace feel

*Size of rockets to be built: *

  • 150 m (492.126 ft)

Hardware and equipment (technical):

https://docs.google.com/document/d/1gNLbZfgqCJq1yWInvzKbJQsHzFlDwS-X4XKhXMh5H_Q/edit?usp=sharing

Mood board:

http://twistedsifter.com/2012/05/rooftop-boardroom-with-panoramic-indoor-garden/

Floor Plan

  • Design recommendations
    • passive cooling architecture
    • reduces energy consumption
    • adds functionality to the garden/ waterfall aesthetic
    • access to mass transit - dedicated bus stop close to front entrance
    • may decrease required parking square footage
    • increases accessibility for people, generally
    • stacked parking
    • reduces lot square footage dedicated to parking
    • reduces local heat-island effect from heavily paved areas
    • improved aesthetic
    • on-site stormwater recovery, treatment, and storage
    • large lot area and roof area likely to gather significant volume of water during wet season
    • in many California jurisdictions, on-site capture and treatment already required (by low-impact development/ LID systems)
    • environmentally friendly
    • reduces operating costs
    • can integrate into garden/waterfall concept and add functionality to the aesthetic of it
    • solar roofs and parking shade structures
    • large lot size and roof area likely
    • makes facility less dependent on centralized power production
    • can be net revenue generator in long-term

Regulatory notes
* U.S.A
* ADA compliance
* ramps, guardrails, bathrooms, door sizes...
* may increase square footage required for various paths. requires elevators for multi-story structures
* fire code
* requires large rights-of-way and turnaround space for fire trucks
* eats away at site square footage
* may require additional space around hazardous materials
* California
* Coastal Commission
* adds cost and increases time required for construction to begin
* Title 24 - Building Energy Efficiency
* sets relatively high standards
* modestly increases costs compared to other jurisdictions
* Building Code
* general municipal
* zoning code
* varying amounts of flexibility depending on jurisdiction and how many lawyers we have
* approved petitions for exemptions are infamously common in Los Angeles
* setbacks and easements - the local government restricts property owners’ rights to build at the edges of their property, and in some cases reserves the right to build public rights-of-way (roads, utilities, etc.) within the lot

  • (Los Angeles) parking
    • minimum parking requirements are based on occupancy and type of use
    • minimum required parking square footage can often exceed the first-floor square footage itself
    • building near mass-transit can sometimes grant exceptions to minimums

** Components**
* Avionics
* Avionics are the electronic systems used on aircraft, artificial satellites, and spacecraft. Avionic systems include communications, navigation, the display and management of multiple systems, and the hundreds of systems that are fitted to aircraft to perform individual functions. These can be as simple as a searchlight for a police helicopter or as complicated as the tactical system for an airborne early warning platform. The term avionics is a portmanteau of the words aviation and electronics. The Avionics department will handle all electro-mechanical assemblies involved.
* Propulsion
* Liquid Propulsion Systems Design & Integration The Propulsion Systems Design & Integration Division performs engineering development, oversight, and integration of propulsion systems for space transportation applications, ensuring the sustained, safe operations of existing systems as well as the successful development of new systems. New propulsion methods will be built and tested (to a safe degree) here.
* Non-destructive testing
* Non destructive testing department at SCML will include X-Ray machines, Penetrant inspection tanks, Ultrasonic testing machines, Magnetic particle testing machines,, and everything involved in testing equipment non destructively. This is where rocket parts are tested to make sure there are no internal defects in raw materials, welded assemblies, electrical components, etc.
* Destructive Testing
* The destructive testing department at SCML will include all of the very loud destructive machines that simulate space atmospheres- Ovens, vacuum chambers, vibration machines, cutoff saws for transverse / longitudinal cross sectioning of welded parts / assemblies, etc. The reason this is outside is because it can generally be a more high risk area, and special clearance should be held to enter this- As well as proper protective equipment by all people entering at all times.
* Machine Shop / Welding
* The machine shop will be a very important component to SCML- this is where all parts are brought in as raw stock and using subtractive or additive manufacturing, will be transformed into actual space components and assemblies. It is always wise for the welding department to work closely with the machine shop, as they will supplement each other during builds. The main bulk of the machine shop will be CNC Lathes and Mills, with some 3D printers, and manual welding machines. Automated welding machines can be in a separate room. Such as Laser beam welders and electron beam welders.
* Rocket Assembly
* This is where the heavy stuff is assembled such as Rockets, capsules, and anything that is mainly structural, and not requiring clean room treatment. There should be a large loading gate near the rocket assembly area to get parts out of the shop and out for testing / loading onto launch gear or hangars for storage.
* Clean rooms
* Clean rooms are where most small components / sensitive objects are assembled. Most are FOD (Foreign Object Debree) sensitive or require very clean environments and humidity/temperature sensitive.
* Classroom / Auditorium
* The classroom / Auditorium can double as a lecture hall / computer lab, and also as a presentation floor for speakers. The classroom aspect of this will be for classes that are outlined in the following document: https://docs.google.com/document/d/106VvHKPMXnEJpyIeXk_IAH1r4CdhBjdFf7EDsQCRGis/edit
* Commons
* The commons is where people go to relax on break time, after work, or during free time. Since SCML might have a lot of visitors / classmates, it would be nice to have a very accommodating commons where people can have lunch, purchase food and drinks, socialize, etc.
* Gardens / Waterfall
* What would the commons be like if we didn't have beautiful scenery? Visually stunning work environments will keep people happy during their shifts/classes. This may be a little overkill when it comes to a manufacturing shop, and i’ve never actually seen this in a real manufacturing shop, but space cooperative is here to change the world one waterfall at a time.
* Offices
* This is where the HR part of the operation hang out, as well as Engineers, project managers, production control, sales directors, marketing. Document control can also be a part of the office area as well as server rooms and anything that generally needs to stay out of the actual manufacturing shop.