TO SPACE, TOGETHER
We are building a decentralized space program, connecting thousands of engineers, scientists, and future astronauts, to devise and fund next-generation space initiatives.
Hopefully not too off topic but... When an initial crew starts arriving on the lunar surface, their arrival could be very historically important if they are going to stay indefinitely in a permanent habitat. In other words, they could legitimately be considered to be the first of humanity permanently moving off Earth. As such, a VR experience could be in high demand in which viewers are essentially standing on the lunar surface watching the historic landings of: - The first people to start moving off Earth indefinitely, - The first woman on the Moon, - The first couples on the Moon, and - The first dog on the Moon. Whereas the 2D video would be availabe to everyone on Earth, pay-per-view VR experience could be a means whereby funds could be raise to reimburse the development expenses to date. Try doing some back-of-the-envelope calculations about how much revenue that might bring in. 1% of the Earth's population paying $50 to be virtually present at one of the four initial crew missions comes to $3.75 B. Not shabby!
NASA has this cool challenge going on: Recycling in Space: Waste Handling in a Microgravity Environment Challenge (https://www.nasa.gov/feature/recycling-in-space-waste-handling-in-a-microgravity-environment-challenge) and I was wondering if anyone is interested in forming a team to participate in this? More information can be found here (https://ninesights.ninesigma.com/servlet/hype/IMT?userAction=Browse&documentId=746a9a7f2860bab1f6db99cbf19eb43b&templateName=&documentTableId=1008809502947354747).. Here's the general timeline: I personally won't have much time to focus on this until mid-novemeber, but I'd like to give it a try anyways! Sounds like a fun challenge!
Inflatables offer unique benefits for initial habitats. Their construction can be done on Earth where all materials, expertise, and testing is readily available. They can use high-strength material such as Kevlar. They can be packaged tightly within a payload yet expand to very large volumes. Furthermore, they use very little energy to set up on the Moon, breakdowns during construction are unlikely, they don’t require the mining and processing of materials such as binders for 3D-printed habs, and set-up time could be done in an afternoon simply by opening a valve on a tank of condensed air. The Space Development Network proposes an initial lunar habitat called the UniHab. It is pancake-shaped with a roof held flat via internal, 1 cm diameter tethers every 3 meters. Think of an air mattress. The roof is flat so that telerobots can push unconsolidated regolith on top which won’t slough off. About 11 cm of regolith is needed to protect against solar particle events thus protecting the crew who maintain the telerobots which then continuously push more regolith on top until full radiation protection is achieved. The air pressure is far more than adequate to push up the weight of the regolith on the roof. 35% of the internal volume is allocated for a hydroponic greenhouse providing for all of the caloric and air & water processing needs of an initial crew of eight. Space is also allocated for an indoor centrifuge, living, and working areas. Later inflatables could be delivered on landers using an approach whereby the outermost layer (the abrasion-resistant layer is delivered first with subsequent inner layers delivered and brought in through an airlock. In this way, the maximum, unified footprint can be achieved. For a 20-tonne payload, that comes to about 3.5 acres. So the design of internal spaces is wide open — housing, utilities, garden, recreation, etc.
Purpose of this thread: to discuss the physical location where we should perform the real-world R&D necessary for Coral. Context: At our operations teleconference yesterday (October 3rd PDT at 20:00) one of the items we discussed was the necessity to select a real-world location to perform the R&D necessary for Coral. We didn't dive too deeply into it, but without waffling any more, these are the kinds of considerations that one or more team members have raised so far: * proximity to other parts of the space industry (manufacturers, contractors, clients, launch providers, etc.) * availability of necessary resources for R&D (simulant, transportation access, etc.) * the regulatory environment at the selected location (boring but necessary legal considerations) * ability of team members to be physically present on a regular basis * quality of life for team members at the proposed location * the economic sense of a given location (e.g. rent vs. the income that pays that rent) The meeting attendees wholly agreed that this isn't a question we can fully answer at the moment and that it's one that we will eventually need to answer in order to reach point B: a lunar landing! So there are no wrong answers or dumb questions. There are only cases to be made and information to share.
This thread will hold all of the follow up messages from our previous Coral Meeting, so that everyone can access it. Feel free to reply to anything discussed in them, and if you have any questions this is the place to ask as well. Meeting videos and minutes can be accessed in our meeting archives (https://drive.google.com/open?id=1cDmf-4R2SvflPOqb9O55kMlVikWuQkEF). For more information, you can visit our Coral Handbook (https://docs.google.com/presentation/d/1oFv1bG8cV8s9etSiW_CpqyLaMCpIO3V0ogMexp8umXI/edit?usp=sharing). You can also access our GitHub (https://github.com/spacedecentral/Coral#boards?repos=141067438) repo to view and work on the available tasks.
My team and I have been working on this project for several years already and are looking for other enthusiasts to help out. Feel free to check us out at http://spaceworld.us or message me directly if interested. I haven't read through all of the Space Central documentation but would love to help support the community. Thanks!
The Space Decentral Way
- Initial collaboration is fostered through the community-driven curation of a portfolio of projects
- Requirements and goals are defined for the projects in order to guide the solution stage
- Community members are incentivized to submit open-source action plans through a competitive “request for proposals” process
- Action plans are vetted using a transparent decision-making process
- The best proposal for each project will be added to a digital commons, with alternates archived
- Everyone will have access to these shared commons and will be enabled to take action
- Funds are collectively raised to support the development, testing, and launch of top action plans
- Jobs are created and work contracts are assigned based on solution proposals
- Collaborative research and shared visions become realities
- Contributions are rewarded upon commercial adoption of solutions seeded from the digital commons